2020-05 Traditionally, Australian-born sports technologies have focused on ‘on-the-field’ human performance technologies.
When looking beyond fitness, wellness and health, the 'Business of Sport’ extends beyond sports performance to a number of off-the-field technologies. Based on the idea that sport is an application rather than a sector, technology applications including software/apps, machine learning, artificial intelligence (AI), blockchain, advanced manufacturing, robotics, Internet of Things (IoT), big data analytics, augmented/virtual reality, 3D-printing, advanced materials, genomics & life sciences (including biotech & medtech ) as well as autonomous systems can find use in sport.
If you like to understand how sport can function as a validation platform for your technology or learn about latest examples of successful technology applications in sport, please contact chemneera.